Module in Educational Technology (Learning Design Models)
Learning Design Models
ADDIE
Model
The
ADDIE model is the generic process traditionally used by instructional
designers and training developers. The five phases Analysis, Design,
Development, Implementation, and Evaluation represent a dynamic, flexible guideline
for building effective training and performance support tools. While perhaps
the most common design model, there are a number of weaknesses to the ADDIE
model which have led to a number of spin-offs or variations.
It
is an Instructional Systems Design (ISD) model. Most of the current
instructional design models are spin-offs or variations of the ADDIE model;
other models include the Dick & Carey and Kemp ISD models. One commonly
accepted improvement to this model is the use of rapid prototyping. This is the
idea of receiving continual or formative feedback while instructional materials
are being created. This model attempts to save time and money by catching
problems while they are still easy to fix. In addition, instructional theories
also play an important role in the design of instructional materials. Theories
such as behaviourism, constructivism, social learning and cognitivism help
shape and define the outcome of instructional materials.
In
the ADDIE model, each step has an outcome that feeds into the subsequent step.
There’re 5 steps in this model including, Analysis, Design, Development,
Implementation and, Evaluation. Firstly, in the analysis phase, instructional
problem is clarified, the instructional goals and objectives are established
and the learning environment and learner’s existing knowledge and skills are
identified. Below are some of the questions that are addressed during the
analysis phase, who is the audience and their characteristics?, identify the
new behavioural outcome?, what types of learning constraints exist?, what are
the delivery options?, what are the online pedagogical considerations?, what is
the timeline for project completion?.
Next
step in ADDIE model is, design phase. The design phase deals with learning
objectives, assessment instruments, exercises, content, subject matter
analysis, lesson planning and media selection. The design phase should be
systematic and specific. Systematic means a logical, orderly method of
identifying, developing and evaluating a set of planned strategies targeted for
attaining the project’s goals. Specific means each element of the instructional
design plan needs to be executed with attention to details. These are steps
used for the design phase, like documentation of the project’s instructional,
visual and technical design strategy, apply instructional strategies according
to the intended behavioural outcomes by domain (cognitive, affective,
psychomotor), create storyboards, design the user interface and user experience,
prototype creation, and lastly, apply visual design (graphic design).
Thirdly
is, development phase. The development phase is where the developers create and
assemble the content assets that were created in the design phase. Programmers
work to develop and/or integrate technologies. Testers perform debugging
procedures. The project is reviewed and revised according to any feedback
given. Last but not least, meanwhile the next step implementation phase, was a
procedure for training the facilitators and the learners is developed. The
facilitators’ training should cover the course curriculum, learning outcomes,
method of delivery, and testing procedures. Preparation of the learners include
training them on new tools (software or hardware), student registration. This
is also the phase where the project manager ensures that the books, hands on
equipment, tools, CD-ROMs and software are in place, and that the learning
application or Web site is functional. Finally, the evaluation phase consists
of two parts, first thing is formative and secondly summative. Formative
evaluation is present in each stage of the ADDIE process. Summative evaluation
consists of tests designed for domain specific criterion-related referenced
items and providing opportunities for feedback from the users.
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