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Module in Educational Technology (Collaborations and Communication Tools)

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  Collaborations and Communication Tools Collaboration tools helps people to collaborate and to support a group or two or more individuals to accomplish a common goals or objective. Meanwhile, Communication tools is the tools that enable the interaction between members of the teamwork and also allow learners to learn and interact each other. For the purposes of the lesson, collaboration and communication tools are the online tools that allow teachers and students to work together for the teaching and learning process. There is some example of collaboration tools that given in this module such as Blendspace, and for the communication tools is Blogspot. Technology has the unique ability to strengthen the relationship between teachers and their learners. When effectively integrated into the learning process, technology can help teachers grow into advisory and coaching roles for their learners. What is TES Teach in the classroom (Blendspace)?. Tes Teach Blend Space is an online too...

Module in Educational Technology (Learning Design Models)

  Learning Design Models ADDIE Model The ADDIE model is the generic process traditionally used by instructional designers and training developers. The five phases Analysis, Design, Development, Implementation, and Evaluation represent a dynamic, flexible guideline for building effective training and performance support tools. While perhaps the most common design model, there are a number of weaknesses to the ADDIE model which have led to a number of spin-offs or variations. It is an Instructional Systems Design (ISD) model. Most of the current instructional design models are spin-offs or variations of the ADDIE model; other models include the Dick & Carey and Kemp ISD models. One commonly accepted improvement to this model is the use of rapid prototyping. This is the idea of receiving continual or formative feedback while instructional materials are being created. This model attempts to save time and money by catching problems while they are still easy to fix. In addition...

Module in Educational Technology (Learning Theory)

Learning Theory There are 5 learning theory that was exist and used in most in education, as a principal for educator in teaching model. Firstly, behaviourism is a view in which behaviour can be explained by external factors and behavioural conditioning can be used as a universal learning process. In behaviourism, the ideas of positive and negative reinforcement are effective tools of learning and behaviour modification, as well as a punishment and reward system. In addition, Cognitivism is a learning theory developed by Jean Piaget in which a child develops cognitive pathways in understanding and physical response to experiences. In this theory, students learn most effectively through reading text and lecture instruction. Meanwhile, Constructivism is the idea that people are responsible in creating their own understanding of the world and using what they know based on previous experiences in the process of linking new information to these experiences. People use these experiences ...

Module in Educational Technology ( Classroom Technology)

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  Classroom Technology Technology has transformed life as we know it, and the classroom looks much different than it did 50—or even 10—years ago. Traditional chalkboards have been replaced with digital whiteboards, and classrooms. Classroom. Classroom technology if use wisely, would help we to creates a more engaged environment. We may think technology is just a distraction, but it can help encourage active participation in your classroom. Using devices like a computer, tablet, or other type of technology in your classroom can help turn traditionally dull subjects into interactive and fun activities. By the way, each child in your classroom is different, and it can be challenging to adjust your learning plan to fit every student. Fortunately, technology in education can help you modify your lessons, to be more interesting, and also can help the students to be more cooperative with others. In other word, “Kids who might want to draw during the entire class can now create an infogr...

Module in Educational Technology (STEAM Learning)

Educational Technology   Steam Learning STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century. In addition, this STEAM also engaged learning for students. Creating STEAM projects that illustrate STEM concepts empowers students to become part of the teaching process. Through hands-on, creative learning, studies show that students not only learn more – they retain what they learn. This way of learning will also, improved classroom behaviour. Teachers who use STEAM arts integration curricula in their classrooms report a dramatic decrease in off-task behaviour and more than 20 percent reduct...